
The following statistics are from a computer program which simulates Evolution by using a random number generator as the mechanism for mutations (also presented in Exhibit 14 Probability).
The chance against each specie for this sample is only
1000 to 1 which is far smaller than the trillions to 1 it would really
take. For this simulation, the computer was told to "evolve" 100
species represented by the numbers 1 to 100. To simulate the food
chain and progression, it must select the numbers in sequence.
| Total Species Simulated | 100 |
| Over populated | 46 |
| Ate too much | 44 |
| Lived too long | 47 |
| Re-evolved | 16,453 |
| Food Chain Errors | 34,115 |
| Average mutations per specie | 3,466 |
From the above we can see that 79 of the 100 species over populated, over ate, and/or lived too long which would have disastrous results for all life!
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